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Right Cruel and Fell

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Right Cruel and Fell is a wargame for field battles in the Hundred Years War (1337-1453). It covers closely-related conflicts, such as the War of Breton Succession, the Castilian Civil War, or the Anglo-Scottish wars of the same time. The system is specific to time and place, although supplements expand the scope to include the War of the Roses, Italy (1300-1492) and the Teutonic Knights (1200-1410). The mechanisms particularly reflect these conflicts and the interaction of troops in them, with historical accuracy and even zeitgeist.

A battlefield in RC&F is divided into a grid of 3” squares called acres, each of which represents approximately 70 yards in each direction. “Troops” of 400 infantry or 200 mounted men are the basic units; each troop on one base with a recommended size of 2”x1” although the gaming standard of 40mm frontages (or 60mm with 4” acres) will work as well. There is likely no need to rebase miniatures. Each type of historical soldier and unit is accurately represented. The status-based attrition system (step loss) accounts for both physical and psychological deterioration. The game uses both six-sided and ten-sided dice, sometimes as singular rolls, sometimes in opposition to the enemy. RC&F accounts for command and control, or lack thereof, as well as the character of leaders and their influence on troops’ behavior. The mechanics are straight forward, leaving players to concentrate on historical tactics, rather than worry more about rules. A large number of orders of battle and battlefield maps is included.

RC&F players should be ready for a challenge that accurately simulates battles in the Hundred Years War in a playable and enjoyable game. The author is a professional historian with decades of wargaming experience, who has extensively playtested these rules with both experienced and novice players.

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Discussions (3)
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Russell R October 09, 2021 9:40 pm UTC
PUBLISHER
Until I set up a supporting website, I will entertain any questions here. Rocky - the author.
Customer avatar
Russell R September 23, 2021 10:07 pm UTC
PUBLISHER
Thanks for pointing out the playing time! A battle with about 8000 English and 12-15000 French should, indeed, take about four hours. Likewise for average forces of the WotR (we did Tewkesbury in 3) or the Condottieri wars. Most Teutonic games take less time, if all are familiar with the troops, but Grunwald is a six-plus hour game. The game usually fits on a 6'x4'table (24 acres x 12 acres being normal)
Customer avatar
John G September 20, 2021 7:09 pm UTC
I was very new to this period of wargaming. I found the rules and history very informative. The rules are not complicated, but are detailed enough to capture the variations of units and qualities, both positive and negative. Of course you can make any scenario you want, but for the standard ones they seem to be able to be played in about four hours, of course depending on your knowledge of the rules. More knowledge, quicker things go. Combat tables and modifications are easy to follow. Also with proper camera equipment and detailed markings, can be played on line pretty well. This is accomplished with the grid system which makes things easy to follow and communicate with others in the game as to assigning movement, attacks etc.
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Product Information
Author(s)
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NA
Pages
60
File Size:
31.13 MB
Format
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Original electronic format
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File Last Updated:
May 12, 2022
This title was added to our catalog on September 20, 2021.
Publisher
Rockefeller Wargames